Kevmaturil
Kevmaturil 3D Character Masterclasses
New sessions open — Rigging & Skinning for Beginners now enrolling
Kevmaturil — 3D Character Masterclasses

Upcoming Programs

Each program below runs for a fixed cohort with limited seats. Techniques are taught by working professionals — the schedule reflects real production timelines, not condensed theory.

3D Character Modeling: From Concept to Mesh Beginner 6 seats

3D Character Modeling: From Concept to Mesh

A structured program for beginners who want to build real skills in polygon modeling, topology, and character anatomy using Blender.

$490 CAD

One-time payment, full 6-week access

Payment plans available on request. No automatic renewals.

Character Rigging and Skinning for Animators Intermediate 9 seats

Character Rigging and Skinning for Animators

A focused 4-week workshop on building rigs that actually deform well, designed for modelers who want their characters to move properly.

$380 CAD

Single payment for 4-week workshop

Requires a completed or draft character mesh to participate.

Stylized Character Animation: Timing, Weight, and Performance Intermediate to Advanced 7 seats

Stylized Character Animation: Timing, Weight, and Performance

An 8-week course on animating stylized characters with attention to timing, squash and stretch, and readable motion for games and short films.

$720 CAD

Full 8-week access, one payment

Basic animation knowledge required. Familiarity with graph editor expected.

Game-Ready Character Pipeline: Modeling to Engine Intermediate 11 seats

Game-Ready Character Pipeline: Modeling to Engine

A practical 6-week program covering the full workflow from high-poly sculpt to optimized real-time character ready for Unreal Engine 5.

$640 CAD

One-time payment, 6-week full access

Software costs not included. Student licenses for Substance and Marmoset are available at reduced rates from the developers.

Creature Design and Digital Sculpting Intensive Intermediate to Advanced 8 seats

Creature Design and Digital Sculpting Intensive

A concentrated 3-week intensive on designing and sculpting original creatures in ZBrush, with emphasis on anatomy logic and surface detail.

$510 CAD

Flat fee for the 3-week intensive

ZBrush license required. KeyShot trial is sufficient for the final render session.

3D character modeling session showing polygon topology work in progress
How sessions are structured

What happens inside a program

Programs at Kevmaturil are built around a specific technical problem — topology for animation-ready meshes, rigging constraints for bipedal characters, or blend shape workflows in Blender and Maya.

Each week delivers one focused technique with a working file you build from scratch. The instructor narrates decisions, not just steps — so you understand why a joint hierarchy is set up a particular way, not just where to click.

  • Session files shared before each meeting so you can follow along in real time
  • Instructor feedback delivered on submitted work between sessions
  • Programs cap at 12 participants to keep critique rounds manageable
  • Recordings available for 6 months after the program closes
See the full curriculum

Numbers that describe the format

Small cohorts, specific techniques, fixed timelines. These constraints are deliberate.

12 Max participants per cohort
8wk Typical program duration
6 Months recording access
1 Technique focus per session

Common questions about enrollment

Which software do participants need?

Programs specify the required software on the detail page before enrollment. Most use Blender, Maya, or ZBrush — the exact version is listed so you can verify compatibility before committing.

What if a session conflicts with my schedule?

Live attendance is encouraged but not mandatory. Every session is recorded within 24 hours of completion, and feedback windows remain open for 72 hours after each meeting.

How are seats allocated when spots are limited?

Enrollment is confirmed in the order payment is received. When remaining seats drop to three or fewer, the counter on each card reflects the live count — refresh the page to see current availability.

Are programs suitable for complete beginners?

Each program card shows the intended experience level. Some are open to people who have used 3D software for a few months; others assume you are already working with rigs or animation layers regularly.